Projects
Each moon orbiting this planet is one of these builds. Hover a project to find its moon, or click a moon to jump to it.
ShellHacks hackathon, Miami. A two-player territory game on a 16×16 LED matrix.
- Programmed the game in C++ on an Arduino R4 WiFi, with debounced hardware inputs, serpentine LED addressing, and a non-blocking loop for capture, scoring, and win detection.
- Built an HTML, CSS, and JavaScript web view that mirrors the LED board in real time.
- Added a start screen, timer, and power-ups.
Back-end developer on a medical scheduling app for a PA sponsor, Orlando, built with ASP.NET, C#, and MySQL.
- Built an automated scheduler for psychiatry and medicine residents (PGY1 to PGY3) that cuts schedule creation from weeks to under a minute.
- Wrote max-flow and randomized-distribution algorithms that balance shifts and prevent overscheduling.
- Built REST APIs over MySQL for resident data, shift assignments, and reporting, plus a swap-and-edit feature for real-time shift changes.
A 2D puzzle game built in Unity.
- Built the “Shadow Form” mechanic with custom collision layers, Shader Graph translucency, and 2D physics overrides so the hero can phase through walls and slip past enemies.
- Designed enemy AI with pathfinding, line-of-sight checks, and behavior trees for patrols and pursuit.
- Wrote reusable, testable C# modules on ScriptableObjects.
Full-stack developer for an Orlando car club.
- Designed and built a promotional website to grow the club's visibility and engagement.
- Shipped event registration, a gallery, and contact forms with the team, meeting every deadline.
An AI trip planner that writes schedules for you.
- Built a React, Tailwind, and Python app that uses the OpenAI API with custom prompts to generate tailored schedules.
- Handled asynchronous API calls with Axios and rendered the structured JSON schedules on the front end.
- Set up CI/CD through GitHub for the Node.js deployments.